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Kamis, 27 September 2012

Server And Client


Server
In most common use, a server is a physical computer (a computer hardware system) dedicated to running one or more services (as a host), to serve the needs of the users of other computers on the network. Depending on the computing service that it offers it could be a database server, file server, mail server, print server, web server, gaming server, or some other kind of server. In the context of client-server architecture, a server is a computer program running to serve the requests of other programs, the "clients". Thus, the "server" performs some computational task on behalf of "clients". The clients either run on the same computer or connect through the network. In the context of Internet Protocol (IP) networking, a server is a program that operates as a socket listener.  Servers often provide essential services across a network, either to private users inside a large organization or to public users via the Internet.

Usage

The term server is used quite broadly in information technology. Despite the many server-branded products available (such as server versions of hardware, software or operating systems), in theory any computerised process that shares a resource to one or more client processes is a server. To illustrate this, take the common example of file sharing. While the existence of files on a machine does not classify it as a server, the mechanism which shares these files to clients by the operating system is the server. Similarly, consider a web server application (such as the multiplatform "Apache HTTP Server"). This web server software can be run on any capable computer. For example, while a laptop or personal computer is not typically known as a server, they can in these situations fulfill the role of one, and hence be labelled as one. It is, in this case, the machine's role that places it in the category of server. In the hardware sense, the word server typically designates computer models intended for hosting software applications under the heavy demand of a network environment. In this client–server configuration one or more machines, either a computer or a computer appliance, share information with each other with one acting as a host for the other. While nearly any personal computer is capable of acting as a network server, a dedicated server will contain features making it more suitable for production environments. These features may include a faster CPU, increased high-performance RAM, and increased storage capacity in the form of a larger or multiple hard drives. Servers also typically have fault tolerant features, such as redundancy in power supplies, storage (as in RAID), and network connections. Servers became common in the early 1990s as businesses increasingly began using personal computers to provide services formerly hosted on larger mainframes or minicomputers. Early file servers housed multiple CD-ROM drives, which were used to host large database applications. Between the 1990s and 2000s an increase in the use of dedicated hardware saw the advent of self-contained server appliances. One well-known product is the Google Search Appliance, a unit that combines hardware and software in an out-of-the-box packaging. Simpler examples of such appliances include switches, routers, gateways, and print server, all of which are available in a near plug-and-play configuration. Modern operating systems such as Microsoft Windows or Linux distributions rightfully seem to be designed with a client–server architecture in mind. These operating systems attempt to abstract hardware, allowing a wide variety of software to work with components of the computer. In a sense, the operating system can be seen as serving hardware to the software, which in all but low-level programming languages must interact using an API. These operating systems may be able to run programs in the background called either services or daemons. Such programs, such as the aforementioned Apache HTTP Server software, may wait in a sleep state for their necessity to become apparent. Since any software that provides services can be called a server, modern personal computers can be seen as a forest of servers and clients operating in parallel. The Internet itself is also a forest of servers and clients. Merely requesting a web page from a few kilometers away involves satisfying a stack of protocols that involve many examples of hardware and software servers. The least of these are the routers, modems, domain name servers, and various other servers necessary to provide us the world wide web.
References
1.       Comer, Douglas E.; Stevens, David L. (1993). Vol III: Client-Server Programming and Applications. Internetworking with TCP/IP. Department of Computer Sciences, Purdue University, West Lafayette, IN 47907: Prentice Hall. pp. 11d. ISBN 0-13-474222-2.
2.      ARM chief calls for low-drain wireless". The Inquirer. 29 June 2010. Retrieved 30 June 2010.

Client
 Client is an application or system that accesses a service made available by a server. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.[1] The term was first applied to devices that were not capable of running their own stand-alone programs, but could interact with remote computers via a network. These dumb terminals were clients of the time-sharing mainframe computer. The client–server model is still used today. Client and server can run on the same machine and connect via Unix domain sockets, or other inter-process communication techniques such as shared memory, or named pipes. Using Internet sockets a user may connect to a service operating on a possibly remote system through the Internet protocol suite. Servers set up listening sockets, and clients initiate connections that a server may accept. Web browsers are clients that connect to web servers and retrieve web pages for display. Most people use email clients to retrieve their email from their internet service provider's mail storage servers. Online chat uses a variety of clients, which vary depending on the chat protocol being used. Multiplayer online games may run as Game Clients on each local computer. Increasingly, existing large client applications are being switched to websites, making the browser a sort of universal client. This avoids the hassle of downloading a large piece of software onto any computer you want to use the application on. An example of this is the rise of webmail. In personal computers and computer workstations, the difference between client and server operating system is often just a matter of marketing - the server version may contain more operating system components, allow more simultaneous logins, and may be more expensive, while the client version may contain more end-user software.
Fat
A fat client, also known as a rich client or thick client, is a client that performs the bulk of any data processing operations itself, and does not necessarily rely on the server. The fat client is most common in the form of a personal computer, as the personal computers or laptops can operate independently.Programming languages and/or development tools for rich clients typically include Delphi, .NET Framework, Java and Visual Studio.

Thin
            A thin client is a minimal sort of client. Thin clients use the resources of the host computer. Athin client's job is generally just to graphically display pictures provided by an application server, which performs the bulk of any required data processing. Programming environments for thin clients include JavaScript/AJAX (client side automation), ASP, JSP, Ruby on Rails, Python's Django, PHP and other (depends on server-side backend and uses HTML pages or rich media like Flash, Flex or Silverlight on client).
References
Sadoski, Darleen. Client/Server Software Architectures – An Overview, Software Technology Roadmap, 1997-08-02. Retrieved on 2008-09-16.

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